CHI 2010 Student Design Competition
Certificate of Recognition in the CHI 2010 conference
The competition is aimed at meeting three goals:
- Provide an opportunity for students from a variety of design backgrounds (HCI, industrial design, product design, visual design, etc.) to participate in CHI and demonstrate their problem solving and design skills in an international competition against their peers.
- Provide CHI attendees with refreshing perspectives on how design teams from different disciplines and different parts of the world approach a common design problem.
- Provide CHI attendees with a chance to meet future professionals in our area, and provide competition participants with an opportunity to network with experienced HCI and Design professionals.
The Design Problem
This years challenge is to design an object, interface, system, or service intended to encourage people to take a walk. Use methods of ethnography and contextual research to understand the problem space, and develop user-centered design solutions to support, assist, enhance or otherwise benefit your target audience. Your solution should address one main theme that encourages people to walk such as health, enjoyment, sustainability, community, or commuting. However, whatever the focus, the solution must clearly illustrate positive value of walking to both the walker and impact to the locale that the walking will take place. Hopefully, you will discover as you delve into this challenge that there are many benefits to encouraging people to take a walk, and consequently create other unintended side-effects such as to get individuals to slow down and pay attention to the world in front of them.
To enter the competition, student teams may present either a concept (a clear, detailed design specification that can be taken to prototype), or a fully realized prototype. Either way, teams must clearly illustrate their design decisions and demonstrate the user centered design processes that have been followed. Additionally, as this problem has a broad cultural and social focus, "system design thinking" is encouraged. We strongly encourage consideration of:
- Previous work in this area and in adjacent areas
- Ethnography and contextual research to ground your design decisions
- Elaboration of methods for evaluating your designs within your iterative design framework
Arts & Design
Other competitions you might be interested in
Mystery Build Art Contest 2013: Re-Invent a Work of Art
Ritter Sport Design Award 2013